Linggo, Hunyo 2, 2013

1Day Asset Challenge #1 - Axe Grunt

Finally another post!  I got motivated to get back to my personal works as I try to build up my portfolio.

I am more of a 3D modeler than an illustrator or concept artist so I figured to fill the blog with more 3D works.  On the other hand, 3D assets take time to do so I made a challenge for myself to do one in just a day--8-10hrs from scratch.  Along the way, I may reuse some models I have but for this one, everything is done from scratch and I started with blocking it all in--skipping the concept 2D art.

I decided to go with a generic grunt and in this particular challenge the specs are:
1000 tris
1 512x512 diffuse map
rigged

Here are my WIPs:

Started with cubes then went to plane modeling from neck up.
the first 20min.  544tris and counting...
 Tweaks for silhouette/ added more verts. Generally added muscle contours.
now at 44min around 830tris
Tweaked proportions--enlarged hands, longer legs.  Added accessories and weapon.
1hr in...980tris, already with some uv projections
 Detailed the face.  More accessories.  Pulled some verts to suggest clothing in silhouette (boots,sleeve).
final WIP for tonight 988 tris, a total of under 1.5hrs (failed to monitor my exact time as I went for a lot of breaks)

I'll continue this tomorrow.  My target is to be finished with the model and uv by the 3rd hour.  Texturing will follow and is expected to take up 2hrs  leaving rigging with 3hrs.  I'm not so excited with texturing but it's worth a try.   This'll be one of many newer 3d works for my portfolio.

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