Sabado, Hunyo 15, 2013

Axe Grunt [update 2]



Okay...not too fond of the results.

Texturing should be a whole new other challenge.  I thought I could get away with some baking and monotonous colors.  It's a whole new discipline that is very unfamiliar.  Painting is fun to do but when I had my maps baked, I felt restricted that I couldn't find a way around small missteps as in seams in the texture.  I spent a grueling 3 hours sculpting in details, baking, and "coloring" the texture.  Grunt ended up looking more realistic than stylized.  I have failed in creating a look I wanted and got carried away with sculpting.

I must admit that I got intrigued with how to do stuff that I let the time pass experimenting and doing things I haven't had any experience of.  I could have just stuck with the easier way which is photo manipulation and some freehand painting as it doesn't require sculpting and baking.  It was fun though and I feel there will be more projects that will need those but in this particular one, time is more of the priority.

That said, I would go on to rigging and skinning the character first before I get back to texturing it again--maybe do a remake of the texture.  Things didn't pan out well but I would still give the 3 hours spent back as I get back on track just to know if the challenge can still be completed following my original plan in 8 hours or one working day.

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