Lunes, Agosto 27, 2012

WIP another one for the holiday

It was another long weekend and I tried my best not to waste time.  I decided to draw a whole female character.  I don't draw much female but it's worth a try.  I figured I'd just make her a warrior-ish  type so that I wouldn't have to mind a lot about her pose being lady-like.  Here's my initial sketch:
messy lines, don't know what to make of it yet

Well, there was too much drama in the pose for me so I went with a rather default or conventional pose and started painting it in.  I also changed proportions to better fit a regular female body:


Now before I went to filling everything up,  I went on to flip the image horizontally and there it showed me what else needs tweaking on the proportions.  Her right arm seemed too long and the shoulder doesn't quite line up properly.  I also had to scale the weapon up a bit and flip it to make it look better in silhouette.  Only then did I continue to paint in a foundation of gray shades.  It took me almost a whole work day for this WIP and I'm not happy with that but I won't be too hard on myself.  I guess I'll play some games now. 

Here's my final WIP for tonight:




Linggo, Agosto 19, 2012

Just do it already

earthbender

I've been wanting try out painting and coloring more and finally here it is.  Fortunately, this long weekend is giving me ample time to just do it.  No intense self-studies...just doing what I know and have learned from peers.  I would do some more research and watch some tutorials to improve but *reasons*.  I guess I'm just not into painting that much yet but hopefully I get to be since this skill will make me more flexible as an artist.

This is not the first time I painted with acceptable (for me) effort.  Here are some other early works that I've done to practice on drawing and shading.

the ram
blanka's hurt


treant

reptile
old humanly blanka


Lunes, Hunyo 4, 2012

Rough 'em up

rough robot silhouette mixed with gesture sketches
Been doing some rough sketches for a robot design.  I was influenced way back by my colleague (here's his blog) on making gesture drawings to start off a design and its pose.  I grew quite accustomed to gestures that I almost use gesture drawing every time even in blocking off silhouettes.  It's not so obvious here but I did start on a lot of doodles and waves before coming up with those shapes.

Here I just started randomly stroking shapes into a body to make a humanoid robot.  There was no category or type of robot I wanted to do.  It was all spontaneous.  This could spell another more envisioned design for a robot.  For now, I'm just contented on drawing up these type of works until I become successful in making time for my first true transformer.

About that...

Around 6 months ago I tried to do a transformer robot of my own.  The project was a prototype for something bigger I was planning.  So I breezed through modeling and headed straight to rigging and animation just to know if I could pull it off.  Sure enough, I did.  The transformation was basic but it had the logic in it.  I said early this year I would create a better looking and more detailed version of the prototype robot.  I actually did some rough concept art but didn't find enough time and energy for it in the recent months.  Here is the latest test animation I did for the prototype and some of its concept art:






As of the moment I'm putting this on hold or rebooting it as I'm focusing on the first step of a project which is concept art.  I do hope some of these roughs will continue on to see a ton of refinement and tweaks and at least two more shades of gray. :)

Miyerkules, Mayo 30, 2012

WIP it good


It has been two weeks since I made a bold statement: to at least submit 2-3 works per week.  Well that didn't turn out as planned.  To be fair though, the excuses were acceptable but I wont delve into that.  Tonight I finally made my second post.

The piece is still a work in progress; very early in the conceptualization stage.  I actually started on this the other night and didn't get the chance continue yesterday.  Haven't got a name for this guy yet but his character is taking its shape.  It started off as a spaceman then with countless tweaks, he became very agile stealthy kind of mercenary or assassin.  I also started on studies of poses for him to get that agile feel.

Hope this project doesn't get set aside as I have plans for this to be modeled in 3d.  On the other hand, I tend to jumble artworks slowly developing each one.  It's pretty much like blocking of  drawings or 3d models.  The artist work on where his eyes take him.  In this case, I work on those that fits my mood at the moment.  It lessens pressure on me to finish stuff and at the same time keep my interest on all of them.

Martes, Mayo 15, 2012

So it begins



forest pathway

No one should have idle hands for too long, specially an artist.  Well I did.  Now, I just feel rusty when starting any work be it in drawing and modeling.  I tend to lose interest fast because of exhaustion as I have lost endurance in doing an artwork.  It has been my problem all these years and I am finally making a stand against it by using this site to keep me posted and up to date on my progress.

To start things, I did a sketch of a small part of a forest.

Also, I should be posting at least 2-3 works a week starting this weekend.  Motivation, come at me bro!